I dont like slabs. But this is a classic problem. Got me thinking what makes a classic problem? The movement feels good. The all-important setting. The texture and quality of the rock. The look of the line. The height. It keeps your interest. It allows progression to get you on the hook but won't succumb to thugery. It rewards understanding and strategy. And best of all, the crux is at the top and subtle enough to make you drop it a few times before the send. Magic!